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Why Maths is the Most Popular Module?

Maths by Make Noise is by far the #1 eurorack module on Modular Grid - both in terms of rating and popularity. In this video, loopop explains what Maths is and why it's so popular. Maths sounds complicated and if you've heard some of the terms used to describe it - an analog computer, a function generator and various other quadratic equations, it may seem a bit intimidating, but overall, it has three core components: attentuverters, a mixer and slew rate limiters. It is however the combination of these things, which a few bonus features, that makes Maths such a versatile module. In this clip loopop gives an example of 22 things you can use it for: 1. Audio level control (for example, to reduce eurorack audio levels to line level) 2. A simple voltage generator 3. Mod depth control for external LFOs and envelopes. 4. Signal/waveform inversion 5. An audio mixer 6. Slew for glide/portamendo effects. 7. It has multiple ways to trigger envelopes.> 8. It can gen

AMD Ryzen Processors

The first wave of AMD’s mainstream Ryzen chips was split across three families: Ryzen 7, Ryzen 5 and Ryzen 3 . The higher the numeral, the higher the spec of the processor. Simple enough, right? This initial three-tiered approach also made it pretty easy to compare AMD’s Ryzen chips against the competition. The Ryzen 3 was an entry-level alternative to the Intel i3, the Ryzen 5 was a mainstream counterpart to the Intel i5, and the Ryzen 7 was pitched in opposition to the performance offered by an Intel i7. Then, in 2018, AMD introduced their second wave of Ryzen CPUs. Relying on a new 12nm manufacturing process and Zen+ architecture, this second series of Ryzen CPUs was broken out into four families. The Ryzen 3, Ryzen 5 and Ryzen 7 all returned. This reincarnated Ryzen family offered higher boosted clock speeds, reduced power consumption. Ryzen range offers an impressive 8 cores and 16 threads, while the AMD Threadripper series starts at 12 cores and 24 threads and goes al

Recap: Reka x Imperial Black Unit - Todo Avaricia [F016]

‘Todo Avaricia’ by Reka and the duo Imperial Black Unit is the result of an immediate and natural connection forged between the three artists, through a jam session that swiftly and intuitively yielded three tracks of stylistically diverse yet demonstrably cohesive sounds. Featuring the sampled voices of Che Guevara, Pablo Neruda and original vocals by Reka herself, the EP plays the role of an urgent call to action against political and environmental injustice, conveyed via the musical substrate of new beat, industrial and EBM, fused into a landscape of techno and undeniably constructed for the dancefloor. The EP is rounded off with a heavy-hitting remix of the title track by the prolific Umwelt, in his signature dramatic style. Well known for her selections oscillating between dystopian aesthetics and illuminating energy, REKA has cultivated a very personal approach to heady machine music. Featuring everything from contemporary techno to the genre's prototypical past

Recap: Unconscious - Regnum Novum [X​-​IMG11]

Unconscious returns to X-IMG with 8 tracks of carefully crafted dark electronics operating on the fringes of body techno, acid, wave and italo. This release also Includes 2 remixes by SARIN . The album is available digitally and in 50 Limited Edition hand numbered cassettes with a total run time of: C-60. Milan based Andrea Riberti has been active in various scenes since the late 90’s from his days as a graffiti artist to his first Akai 950 and Atari ST-1040 machines for production. He currently operates under the “Unconscious” moniker as a live artist and producer with his roots cemented in early rave culture, drawing from the wake of Post Punk, Industrial and Body Music. As a project, Unconscious surfaced in 2013 to further experimentation within electronic music, acting as an outlet to communicate raw, post-industrial sounds and emotions. Unconscious Earlier works under the alias were focused on a purist techno sound with traces of EBM influences emerging thru release

Don Buchla

Buchla formed his electronic music equipment company, Buchla and Associates, in 1962 in Berkeley, California. He was commissioned by composers Morton Subotnick and Ramon Sender , both of the San Francisco Tape Music Center, to create an electronic instrument for live performance. Buchla began designing his first modules for the Tape Music Center in 1963. His inventions were prized for the flexibility and richness of the sounds they produced and the possibilities they suggested. Mr. Buchla disliked the term “synthesizer,” which suggested to him a synthetic imitation of existing sounds. The instrument was named the "Buchla 100 series Modular Electronic Music System," and was installed at the San Francisco Tape Music Center in 1965 and moved to Mills College in 1966. Subotnick completed his first major electronic work, Silver Apples Of The Moon , with another unit that Buchla had built and shipped to New York. He was best known for the many devices he designed for

The Theatre Of Cruelty & Of The Absurd

The Theatre of Cruelty (French: Théâtre de la Cruauté, also French: Théâtre cruel) is a form of theatre generally associated with Antonin Artaud . Artaud, who was briefly a member of the surrealist movement, outlined his theories in The Theatre and its Double. The Theatre of Cruelty can be seen as a break from traditional Western theatre and a means by which artists assault the senses of the audience. Encyclopædia Britannica describes the Theatre of Cruelty as "a primitive ceremonial experience intended to liberate the human subconscious and reveal man to himself". It goes on to say that Manifeste du théâtre de la cruauté ( 1932; Manifesto of the Theatre of Cruelty ) and Le Théâtre et son double (1938; The Theatre and Its Double) both called for "communion between actor and audience in a magic exorcism; gestures, sounds, unusual scenery, and lighting combine to form a language, superior to words, that can be used to subvert thought and logic and to shock the specta

Virtual Reality (VR)

Currently standard virtual reality (VR) systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology. The exact origins of virtual reality are disputed, partly because of how difficult it has been to formulate a definition for the concept of an alternative existence. The development of perspective in Renaissance Europe created conv